david.garcia Posted October 28, 2013 Posted October 28, 2013 Hi, I have modified objects/dynamic_02 sample creating 20 objects instead of 1, when i move the camera close to these objects the framerate falls from 60 to 20. This effect is even worse when i create more objects. This test have been done in: 12:13:48 ---- System ---- 12:13:48 System: Darwin 13.0.0 x86_64 12:13:48 CPU: Intel® Core i7-3615QM CPU @ 2.30GHz 2294MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x8 12:13:48 GPU: Intel HD Graphics 4000/NVIDIA GeForce GT 650M x1 12:13:48 System memory: 16384 MB 12:13:48 Video memory: 1024 MB Is this the normal behavior? Thanks in advance. David
frustum Posted October 28, 2013 Posted October 28, 2013 It will be a pixel shader bottleneck if you have same transformation on all objects. Don't create many parallel surfaces which can kill all performance.
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