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[SOLVED] Writing custom shaders


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Posted

Is there a way to write my own shaders for Unigine? From what I can tell, the material system looks like it's xml files that are basically "turn this on, turn this off", and everything uses built in shaders only.

 

The documentation only briefly approaches building custom materials, and I haven't seen anything on using a completely new shader written in something like hlsl. Is there a way to do this?

Posted

Yes it is possible, but not comfortable and well documented. Please use forum search for older posts on same topic.

Posted

well, we all waiting the shader documentation for years. so if you really want to and need a custom shader, you will have to research existing shaders first.

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