steve3d Posted November 14, 2013 Posted November 14, 2013 I just found this problem. it seems this bug are both on 32bit and 64bit engine. steps to reproduce: 1. create any empty scene 2. create a empty material lib. 3. create a material from mesh_base. 4. delete the created material. 5. after clicked YES in the confirm dialog, engine freeze forever... only tested on windows platform.
silent Posted November 14, 2013 Posted November 14, 2013 Hi Steve, This issue will be fixed in the next SDK update. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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