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Parallax-corrected Cubemap for reflection supported?


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Posted

i just saw this video on youtube

http://www.youtube.com/watch?v=Bvar6X0dUGs

currently in unigine if use the realtime update reflection will be very expensive (the tri faces allmost doubled).

Could this cubemap technique add to in unigine please? it should be similar performance like cubemap.

if people not need dynamic update, they could use 1 or few cubemaps

ppt

http://seblagarde.files.wordpress.com/2012/08/parallax_corrected_cubemap-gameconnection2012.pdf

 

 

Posted

I think if one day unigine decide to drop the support for dx9, then all these new rendering techs would be much easier, until then, I don't think it's easy task.

 

BTW, unigine have some screen base reflection, but it's just a reflection no lighting at all.

Posted

This looks good and would speed up our reflection pass.  Our current project sometime goes to 3 fps when we have a lot of reflections on.

  • 3 months later...
Posted

Hope this feature could be added in 2014. Its too slow in realtime reflection

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