timur.omelchak Posted December 4, 2010 Posted December 4, 2010 We develop a presentation product for static hardware. We use HD 5970 with 2GB of textures RAM. Is there any way to load all textures in the world to GPU memory, and do not remove them automaticly in any case?
binstream Posted December 4, 2010 Posted December 4, 2010 Use "render_manager_load_textures 1" console command to preload all textures into video memory.
ulf.schroeter Posted December 4, 2010 Posted December 4, 2010 Is there any way to load all textures in the world to GPU memory, and do not remove them automaticly in any case? Maybe you have to force this setting on startup within world script init() function. Something like .... engine.console.setInt("render_manager_load_textures", 1); engine.console.run("render_restart"); .... you can verify loading of all textures with render_manger_info console command.
danni.coy Posted December 6, 2010 Posted December 6, 2010 We develop a presentation product for static hardware. We use HD 5970 with 2GB of textures RAM. Is there any way to load all textures in the world to GPU memory, and do not remove them automaticly in any case? It is worth noting that the 5970 is a dual GPU card which effectively means that you have a 1GB of ram. If you are finding memory the bottleneck (as we are here) it is possible to get a Geforce 460 with 2gb of ram from Gainward. We are hoping somebody does something similar with the 570.
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