maciek.mostowski Posted November 29, 2013 Posted November 29, 2013 Hi, Ive tried to get modelview transformation of the world light and ive noticed that it was changing depending on the position of the camera. main_scene->getLightWorld()->getModelview(); Can somone explain me what went wrong ? :) Maciek
maciek.mostowski Posted December 3, 2013 Author Posted December 3, 2013 Ive solved again my problem. Its because cascaded shadow map implementation. :)
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