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[SOLVED] Light world tranformations


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Posted

Hi,

Ive tried to get modelview transformation of the world light and ive noticed that it was changing depending on the position of the camera. 

main_scene->getLightWorld()->getModelview();

Can somone explain me what went wrong ?  :)
Maciek
 
Posted

Ive solved again my problem. Its because cascaded shadow map implementation. :)

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