michael.zhang Posted December 6, 2010 Posted December 6, 2010 engine\framework\MeshSkinned.cpp:462: Assertion: 'buffer >= 0 && buffer < instance->buffers.size() && "MeshSkinned::clearBuffer(): bad buffer number'" This error pops up after a while of running the app. Not sure what is causing it... I don't see any pattern with when it occurs. Any help would be appreciated. Michael Zhang
frustum Posted December 7, 2010 Posted December 7, 2010 What application you use? It seems like you use incorrect buffer number for ObjectMeshSkinned::clearBuffer() function.
michael.zhang Posted December 7, 2010 Author Posted December 7, 2010 What application you use? It seems like you use incorrect buffer number for ObjectMeshSkinned::clearBuffer() function. Hm... it seems to have gone away after I fixed a problem I was having with CombinerIdentity being saved/loaded with more than one operand combiner. For now, the problem seems to have gone away.
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