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Unigine Fatal Error Character Animation


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Posted
engine\framework\MeshSkinned.cpp:462: Assertion: 'buffer >= 0 && buffer < instance->buffers.size() && "MeshSkinned::clearBuffer(): bad buffer number'"

 

This error pops up after a while of running the app. Not sure what is causing it... I don't see any pattern with when it occurs.

 

Any help would be appreciated.

 

 

 

 

Michael Zhang

Posted

What application you use?

It seems like you use incorrect buffer number for ObjectMeshSkinned::clearBuffer() function.

Posted

What application you use?

It seems like you use incorrect buffer number for ObjectMeshSkinned::clearBuffer() function.

 

Hm... it seems to have gone away after I fixed a problem I was having with CombinerIdentity being saved/loaded with more than one operand combiner.

For now, the problem seems to have gone away.

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