christian.shiel Posted December 18, 2013 Posted December 18, 2013 Hi, just doing some more investigations. I now have a huge terrain with well over a million buildings in it and so far the renderer is managing it ok but the Unigine GUI poops out when I select large "chunks" of objects, e.g. 100k objects nested in a dummy node. Wondering how anyone else approaches working with the GUI with great numbers of objects? I'm thinking about making the chunks smaller but that's going to be tricky managing my scene if I don't have hierarchy.
demostenes Posted December 19, 2013 Posted December 19, 2013 Wouldnt be better to use mesh/world clutter for your buildings?
christian.shiel Posted December 19, 2013 Author Posted December 19, 2013 Wouldnt be better to use mesh/world clutter for your buildings? Well, I need to be able to have certain buildings in certain places I don't know how to do that with clutter.
christian.shiel Posted December 19, 2013 Author Posted December 19, 2013 Well, I need to be able to have certain buildings in certain places I don't know how to do that with clutter. I am trying now with a World Cluster, but what I can't get my head around is how I know if its baked successfully. I've dragged in some reference nodes into a world cluster and click Create but I'm not sure if its created or not.
christian.shiel Posted December 19, 2013 Author Posted December 19, 2013 Ok think I figured out how to bake into cluster. I cannot use dummy nodes, only reference nodes. Is there any way to create dummy reference nodes to help me manage hierarchy?
christian.shiel Posted December 19, 2013 Author Posted December 19, 2013 Ok think I figured out how to bake into cluster. I cannot use dummy nodes, only reference nodes. Is there any way to create dummy reference nodes to help me manage hierarchy? I just put each cluster into a dummy object and this works well. Over a million buildings on a huge terrain and no GUI problems.
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