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[SOLVED] Joints / Bones limits, methods , skin influences


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Dear All

 

Thanks in advance for your help as I'm new to Unigine family and come from the world of film VFX - so new to games engines tech. I'm the Creative Director for our project and we are at the beginning of our first project in Unigine phase of working thru our planning & prep.

 

 

We've been discussing the our characters for the game; all human, up-to 3 on the screen at any given time.

 

I've pondered several queries and any advice at this point would be great appreciated  ...

  • Is there a preferred limit to the number of joints in a skeleton?
  • If there is limit,,,Can the technique of using joints which are parented or constrained to main skeleton, not as an additional joint inclusion, be a plausible method for the total joint reduction - if ness.
  • Skin influences - we are considering a facial rig which made of joints - Does the method of end effectors as skin influences - possible in Maya - translate or is there a similar method

And finally and helpful advice, pointers or pitfalls are much appreciated.

 

 

Thanks again

 

stfc

 

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