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[SOLVED] bad sampler state hash error


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Posted

Hi

 

One of our computer shows Unigine error "bad sampler state hash". Only this one computer, and only one large project. What could be cause of this error.

Throughout the development we use our own exe (debug version) without problems. I attach log.html

engine\render\direct3d11\framework\D3D11Texture.cpp:1929: Assertion: 'texture_sampler_state >= 0 && texture_sampler_state < NUM_SAMPLER_STATES && "D3D11Texture::getTextureSampler(): bad sampler state hash"'

                                                                                                                              Thank you for the info

 

log.html

Posted

Now it is on two of our more computers. It only occurs in d11.

Posted

Hi,

 

Is second computer with similar hardware configuration? Have you tried to update GPU drivers on both PCs?

 

Also, it would be great if you can provide us minimal test scene for reproduction. 

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Those two computers are i7 nvidia gtx470, win7 64. The other computer is similar.

Posted

Guys, any hints on what might cause this?

We are still where we started and there are only limited options for us to investigate.

Giving us at least a list of things, that might cause it would be helpful.

Posted

The problem is in different texture material slot names. try to comment materials from your material libraries and find the incorrect texture slot. It must be removed after that.

Posted

Thank you frustum.

 

I`m going to test it ;-)

Posted

Edit: need to check something before reporting.

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