helmut.bressler Posted March 21, 2014 Posted March 21, 2014 Hello, are there any limitations for the ObjectDynamic regarding the number of vertices or the number of indices? It seems for me that the index buffer is 16-bit per index only, because my mesh with lots of vertices gets distorted while the dynamic_03.cpp example is running fine. Thank you Helmut 1
ulf.schroeter Posted March 21, 2014 Posted March 21, 2014 Yes, 16-bit indices only -> 65.536 indices possible
helmut.bressler Posted March 24, 2014 Author Posted March 24, 2014 Thank you Ulf, thats good to know. cheers Helmut
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