honya Posted March 29, 2014 Posted March 29, 2014 Hi I use PlayerActor class for move and I have weird issue that PlayerActor oscillate on axis Z, with setPhysical(1) is changed value 0.0XX, with setPhysical(0) is change value 0.XXX. The weird thing is that I have 2 same mesh put in world as reference node, on first it oscillate, on other don't. Do you anybody know what can causes it? Honya
ulf.schroeter Posted March 29, 2014 Posted March 29, 2014 Sounds strange, most probably test scene will be required for reproduction
silent Posted March 31, 2014 Posted March 31, 2014 Hi, Have you checked Physics settings for the world? You can remove oscillations by tweaking Penetration factor and Penetration tolerance (for this scene it will be enough to add engine.physics.setPenetrationFactor(0.0f) into the script). If this unacceptable to you, please let us know or provide more detailed description. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
honya Posted March 31, 2014 Author Posted March 31, 2014 Hi Silent, ok, i check Physics setting, if it will not good, i let you know. Thanks Honya
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