david.garcia Posted April 2, 2014 Posted April 2, 2014 Hi, I have a issue with the lens hdr option in OSX (in linux and windows works fine), when I enable this option in the log appears these messages: 08:46:24 GLShader::loadFragment(): error in "core/shaders/default/render/fragment_hdr_lens.shader" file 08:46:24 defines: NVIDIA,NVIDIA_NV70,QUALITY_LOW,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_RGB10A2,USE_PHONG_RIM,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=410,USE_ARB_BLEND_FUNC_EXTENDED,USE_ARB_SHADER_BIT_ENCODING,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,,DISPERSION08:46:24 ERROR: 0:397: Attempt to redeclare 'length' as a variable08:46:24 ERROR: 0:407: Attempt to use 'length' as a variable08:46:24 ERROR: 0:417: Use of undeclared identifier 'offset'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_x'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_y'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_z'08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_x'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_x'08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_y'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_y'08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_z'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_z' 08:46:24 OpenGL error: invalid operation 08:46:06 Binary: MacOS 64bit CLANG 5.1.0 Debug Mar 24 2014 r14115 08:46:06 Features: OpenGL OpenAL Flash Editor Double 08:46:06 ---- System ---- 08:46:06 System: Darwin 13.1.0 x86_64 08:46:06 CPU: Intel® Core i7-3615QM CPU @ 2.30GHz 2294MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x8 08:46:06 GPU: Intel HD Graphics 4000/NVIDIA GeForce GT 650M x1 08:46:06 System memory: 16384 MB 08:46:06 Video memory: 1024 MB 08:46:06 Sync threads: 7 08:46:06 Async threads: 8 08:46:06 ---- Render ---- 08:46:06 Renderer: NVIDIA NV70 (Kepler) 1024MB 08:46:06 OpenGL vendor: NVIDIA Corporation 08:46:06 OpenGL renderer: NVIDIA GeForce GT 650M OpenGL Engine 08:46:06 OpenGL version: 4.1 NVIDIA-8.24.9 310.40.25f01 08:46:06 OpenGL flags: Core Profile/Forward Compatible 08:46:06 Found required GL_ARB_map_buffer_range 08:46:06 Found required GL_ARB_vertex_array_object 08:46:06 Found required GL_ARB_draw_instanced 08:46:06 Found required GL_ARB_draw_elements_base_vertex 08:46:06 Found required GL_ARB_transform_feedback 08:46:06 Found required GL_ARB_half_float_vertex 08:46:06 Found required GL_ARB_half_float_pixel 08:46:06 Found required GL_ARB_seamless_cube_map 08:46:06 Found required GL_ARB_framebuffer_object 08:46:06 Found required GL_ARB_texture_multisample 08:46:06 Found required GL_ARB_uniform_buffer_object 08:46:06 Found required GL_ARB_geometry_shader4 08:46:06 Found optional GL_ARB_blend_func_extended 08:46:06 Found optional GL_ARB_tessellation_shader 08:46:06 Found optional GL_ARB_shader_bit_encoding 08:46:06 Found optional GL_ARB_sample_shading 08:46:06 Found optional GL_ARB_gpu_shader5 08:46:06 Found optional GL_EXT_texture_compression_s3tc 08:46:06 Found optional GL_ARB_texture_compression_rgtc 08:46:06 Shading language: 4.10 08:46:06 Maximum texture size: 16384 08:46:06 Maximum texture units: 80 08:46:06 Maximum texture renders: 8 Any idea?
silent Posted April 15, 2014 Posted April 15, 2014 Hi David, Sorry for the late reply. Unfortunately, we can't reproduce such behavior on Mac OS X Mavericks 10.9.2 (nVidia GPU) with latest March SDK. Could you please make screenshots of: Video and Render tabs in Settings menu (ESC); HDR tab in Render settings (Default hotkey: R); Filmic, Cross, Bokeh and Shaft settings if they are used. Also, value of render_hdr variable and small reproduction steps will be very helpful. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
david.garcia Posted April 15, 2014 Author Posted April 15, 2014 Hi silent, Here you have the requested info: - Value of render_hdr: <item name="render_hdr" type="int">1</item> - Zip with screenshoots (hdr tab info is inside Filmic, Cross, Bokeh, ..., screenshots ) - About reproduction steps, I only tick 'Enable' checkbox inside HDR - Lens tab. After this action, error messages appear in log. - Lens dirt texture is a copy of Tropics 'lens_dirt_d.dds' Thanks in advance, David García hdr lens.zip
silent Posted April 16, 2014 Posted April 16, 2014 Hi David, Sorry, still can't reproduce. Could you please send archived <SDK>/data/core directory to engine-support@unigine.com? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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