paul.w Posted April 9, 2014 Posted April 9, 2014 Hi If you bake keyframe animation into the FBX how do you call it by code? Its not Skinned Mesh Animation!
binstream Posted April 9, 2014 Posted April 9, 2014 UNIGINE doesn't support keyframe animation (morphed mesh).
paul.w Posted April 10, 2014 Author Posted April 10, 2014 So "3ds max spline curve animation" is not supported ?
sebastianbah Posted April 25, 2014 Posted April 25, 2014 Hello paul.w,I'm afraid the only way to export non-skinned animation, like spline curve animation is to export per-frame object transformation.
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