oliver.markowski Posted May 21, 2014 Posted May 21, 2014 Hi, is it possible to implement parallax corrected cubemaps with the Plugin Interface of Unigine? If yes, could you give me a hint about where to start? :) Cheers
sebastianbah Posted May 23, 2014 Posted May 23, 2014 Hello, If I understand what you want to do correctly, there is no way to implement it without custom shaders. I'm afraid we do not support parallax corrected cubemaps. So, you may take a look into this article.
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