Cristianwolf712 Posted May 30, 2014 Posted May 30, 2014 Unigine crashed without any log entry and stack dump when the default camera collide with an ObjectMesh which was combined with addMeshSurface before. Steps to reproduce: (Best way is to insert attached code via game framework). 1. Create two Objects from type ObjectMesh. Collision seems to be fine with the camera. 2. Combine the meshes via addMeshSurface. I attached all surfaces from my slave mesh to the first surface of the master mesh. 3. Move with camera near the master mesh. Unigine crashed. EDIT: Crash only occurs, if you use an surface index as first parameter of addMeshSurface. With an string argument, all seems to work fine. testscene.rar
sebastianbah Posted June 2, 2014 Posted June 2, 2014 Hello, I'm afraid there are several missed files in your test scene. It would be very helpful if you could add a minimal test scene without additional functionality. Thanks!
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