angus.wood Posted May 31, 2014 Posted May 31, 2014 In a 3D match-moving tool, I can create and animate a camera (the tool analyses the footage to derive the 3D position/rotation of the "real world" camera). Then export the animated camera in an FBX file. But I cannot see how to save the animation of the camera for later re-play. Am I missing something simple? I can see the camera animating correctly by sliding the FBX importer "Time" control but there are no files saved by the importer.
sebastianbah Posted June 4, 2014 Posted June 4, 2014 Hello,I'm afraid for the present moment it is not a trivial task. You can get transformation of the camera from the code using as an example set_time() function from <SDK folder>/data/core/editor/plugins/import/autodesk.cpp.This plugin is going to be redesigned but we can't give any ETA. Sorry for the inconvenience.
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