ulf.schroeter Posted December 17, 2010 Posted December 17, 2010 Problem On world import/creation of new libraries, node files, textures etc. UNIGINE stores absolute filepathes in *.world/*.mat files. This causes a lot of trouble when sharing projects data folder between different machines/programmers (e.g. problem loading world file, but we also encountered these problems numerous times) Proposal On import/creation of filebased resources from within UNIGINE editor it should be checked if resource is located "below" current data-folder (this should be the normal case). If so, resource file references should be stored just with data-folder relative filepathes. This would allow flawless project sharing by simple data-folder copying to other machines with different top-level filesystem layout. 1
pit Posted December 17, 2010 Posted December 17, 2010 On import/creation of filebased resources from within UNIGINE editor it should be checked if resource is located "below" current data-folder (this should be the normal case). If so, resource file references should be stored just with data-folder relative filepathes. This would allow flawless project sharing by simple data-folder copying to other machines with different top-level filesystem layout. Completely agree.
ulf.schroeter Posted August 23, 2012 Author Posted August 23, 2012 ah, good to know, must have missed release note on fix.
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