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[SOLVED] Absolute Filepath Storage For Imported Resources


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Problem

 

On world import/creation of new libraries, node files, textures etc. UNIGINE stores absolute filepathes in *.world/*.mat files. This causes a lot of trouble when sharing projects data folder between different machines/programmers (e.g. problem loading world file, but we also encountered these problems numerous times)

 

Proposal

 

On import/creation of filebased resources from within UNIGINE editor it should be checked if resource is located "below" current data-folder (this should be the normal case). If so, resource file references should be stored just with data-folder relative filepathes.

 

This would allow flawless project sharing by simple data-folder copying to other machines with different top-level filesystem layout.

  • Like 1
Posted

On import/creation of filebased resources from within UNIGINE editor it should be checked if resource is located "below" current data-folder (this should be the normal case). If so, resource file references should be stored just with data-folder relative filepathes.

 

This would allow flawless project sharing by simple data-folder copying to other machines with different top-level filesystem layout.

 

Completely agree.

  • 1 year later...
Posted

ah, good to know, must have missed release note on fix.

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