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[c++]crash when run runWorldFunction


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Posted

hi:

   We meet a crash when call runWorldFunction multiple times in c++ api(it doesn't crash if we call it at low frequence). it crashs in engine interpreter. Could you give us some suggestion on how do we debug the interpreter at run time.  

 

also , it seems Node::setEnabled only works for the first time. we can hide an object but can't show it anymore with that call. very strange.

Posted

Hi,

 

Unfortunately, without looking at your C++ code and script logic it's hard to say what cause such issue. Could you please provide us simple test scene (C++ and uniginescript) and step-by-step guide for reproduction?

 

Thanks!

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