snow_zhangy Posted June 14, 2014 Posted June 14, 2014 if you have a 2 monitors side by side extended setup. 1: open engine in windows mode or fullwindow mode(not full screen) 2: open any world with moving objects 3: if in window mode move window to cross both screen. 4: notice the moving object is jittering
silent Posted June 26, 2014 Posted June 26, 2014 Hi, Sorry for the late reply. Still can't reproduce such issue with latest SDK (2014-06-04). What I've already tried: Switching between Windows 7 / 8 / 8.1; Switching between video_fullscreen 0/2; Different monitors (with different resolutions, or with the same resolutions); Different scenes (Valley, Heaven, SDK samples); Different GPUs and drivers. So, to reproduce this issue we need to know following things: OS version; GPU and GPU driver version; Monitors configuration (how many monitors, resolution, landscape or portrait mode); What API (DX11, DX9, OpenGL); Test world (or sample from SDK where this behavior can be checked). Does this object jitter when you are using only one monitor? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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