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Bug osx deminiaturize


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Posted

Hi,

 

I detect a bug in OSX Maverick, If you minimize the window unigine, when you unminimize, the Unigine window doesn't show.

I reproduce this an the last SDK.

Just launch one sample, minimize it and unminimize. 

 

Tony

Posted

Hi Anthony,

 

Unfortunately, I was not able to reproduce your original behavior when you minimized main window.

 

I was able to reproduce similar behavior only with <SDK>/data/samples/interface/interface_00 sample. When I clicked minimize button (on window title bar) for interface window called "MINIMIZE" main engine window minimized too and failed to restore. I will add this issue to our bug tracker. Hovewer, I still don't know if this two issues actually the same one.

How to submit a good bug report
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Posted

I can't reproduce such behavior with Macbook Air (Intel HD5000) and OS X Mavericks 10.9.3.

 

What Mac are you currently using (and what GPU)? Only Crypt demo affected or it can be reproduced with any other demo?

 

Could you please try to deselect System Preferences -> Mission Control -> Displays have separate Spaces checkbox and minimize window again?

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

I have :

iMac

27 pouces, mi-2011

Processeur  3,4 GHz Intel Core i7

Mémoire  24 Go 1333 MHz DDR3

Graphisme  AMD Radeon HD 6970M 1024 Mo

Logiciel  OS X 10.9.3 (13D65)

Not only Crypt, I try on other like Valley and Heaven.

 

If I deselect the preference it's working now.
May be it's possible to do something inside the code, I try this and it's working too but it's not clean was just for test :

// Inside AppWindow.mm (AppNSView)
-(void)windowDidDeminiaturize:(NSNotification *)notification {
    app->app->setVideoMode(app->app->getWidth(), app->app->getHeight(), app->app->getFlags(),0);
}

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