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[SOLVED] Distortion of the mesh When import fbx in Unigine editor


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Posted

Good day

When you import fbx in Unigine editor, using the plugin "AUTODESK FBX IMPORT PLUGIN" is a distortion of the mesh vertices. how to solve the problem?

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Posted

This is decided by setting the plugin for 3ds Max and exported to format .mesh

Posted

Hi Marina,

 

Could you please share with us your original FBX model? Probaly, the reason of such precision issue is model pivot, which located far away from coordinate center (0, 0, 0).

 

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

Thanks for the quick reply!

Yes, pivot away. Most likely your assumption is correct.

You still need our original FBX model?

Posted

Thank you! It helped.

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