renato.semadeni Posted August 26, 2014 Posted August 26, 2014 Hi there I observe an artefact in the fog while rolling the camera. It disappears after going back to a horizontal view of the camera. Is this a bug or do I have to control the camera differently? Kind regards, Renato
ulf.schroeter Posted August 30, 2014 Posted August 30, 2014 Most probably a bug in the fragment shader of the fog material (I would guess some floating point precision/NaN problem). Should be added to the Unigine bug tracker.
renato.semadeni Posted September 1, 2014 Author Posted September 1, 2014 Yes, if I reduce the size of the VolumeObjectBox the artefact disappears. And the artefact is showing the horizon of the scenery. Thanks
silent Posted September 1, 2014 Posted September 1, 2014 Hi Renato, Successfully reproduced with ObjectVolumeBox (500000x5000000x600 units in size). Thank you for the test scene! Also, I've added this issue to our internal bug tracker. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted September 18, 2014 Posted September 18, 2014 Hi, Just got response from the developers. I'm afraid this issue would not be fixed, since the object have really big size (approx. 5000 km for the longest part). There are 3 possible solutions: If you really need such large ObjectVolumeBox you can increase camera far and near clipping. However, it can drastically reduce the performance. Split one large ObjectVolumeBox into smaller ones; Attach ObjectVolumeBox to camera and enable it when it's needed (like rain in Valley demo). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
renato.semadeni Posted September 22, 2014 Author Posted September 22, 2014 Hi Silent I already started with solution 3. Thanks a lot for the support. Kind regards, Renato
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