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[WONTFIX] Rendering artefact inside fog


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Posted

Hi there

 

I observe an artefact in the fog while rolling the camera. It disappears after going back to a horizontal view of the camera. Is this a bug or do I have to control the camera differently?

 

Kind regards,

Renato

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Posted

Most probably a bug in the fragment shader of the fog material (I would guess some floating point precision/NaN problem). Should be added to the Unigine bug tracker.

Posted

Yes, if I reduce the size of the VolumeObjectBox the artefact disappears. And the artefact is showing the horizon of the scenery.

 

Thanks

Posted

Hi Renato,

 

Successfully reproduced with ObjectVolumeBox (500000x5000000x600 units in size). Thank you for the test scene!

 

Also, I've added this issue to our internal bug tracker.

How to submit a good bug report
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FTP server for test scenes and user uploads:

  • 3 weeks later...
Posted

Hi,

 

Just got response from the developers. I'm afraid this issue would not be fixed, since the object have really big size (approx. 5000 km for the longest part).

 

There are 3 possible solutions:

  1. If you really need such large ObjectVolumeBox you can increase camera far and near clipping. However, it can drastically reduce the performance.
  2. Split one large ObjectVolumeBox into smaller ones;
  3. Attach ObjectVolumeBox to camera and enable it when it's needed (like rain in Valley demo).

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Hi Silent

 

I already started with solution 3. Thanks a lot for the support.

 

Kind regards,

Renato

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