renato.semadeni Posted August 27, 2014 Posted August 27, 2014 Hi there I'm looking for a solution to get the same effect as with glFog to create a global visibility. Not a ground fog or similiar. I just try to get the effect of reducing the viewing distance into the far. Thanks in advance, Renato
silent Posted August 28, 2014 Posted August 28, 2014 Hi, Just tune-up light scattering to achieve this effect. You can check small article about light scattering setup here: https://developer.unigine.com/en/docs/1.0/tutorials/sky_sun/#scattering Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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