cem.orsel Posted September 3, 2014 Posted September 3, 2014 Hi, we are using models exported as .node from 3ds max with engine.world.loadNode(). Opening the node editor, I can see the materials associated with the surfaces, and view their textures when I click on select material diaolg. But the scene is rendered totally without textures. I think it might be related to some rendering options being off, but I couldn't find where. Thanks.
silent Posted September 3, 2014 Posted September 3, 2014 Hi, Do you have any errors in console? If there is no erros or they does not related to the textrures loading, could you please sent us your test model with textures for investigation? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cem.orsel Posted September 4, 2014 Author Posted September 4, 2014 No errors in the console, and I can view the textures from the node editor. https://www.dropbox.com/s/afnct3p3l8fcbhj/multi_box_test.rar?dl=0
silent Posted September 4, 2014 Posted September 4, 2014 Hi, Sorry, can't reproduce. Maybe you don't have the light sources in your scene? I've made simple scene with latest SDK (07-07-2014) and all materials are rendered correctly: box_test_2.zip Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cem.orsel Posted September 4, 2014 Author Posted September 4, 2014 Oh... Is there a rendering option that might be accidentally turned off, or something in the .cfg file maybe? Edit: I have created a project from scratch and the textures did show up now. Problem solved, still if you know of any setting that might be the cause of this, I'd be glad to know. Thanks for your time.
silent Posted September 4, 2014 Posted September 4, 2014 You also can try to delete all the *.cfg files (including editor configs) to check if the textures will appear again. Also, you can check that none of the rendering passes are being skippend in Tools -> Render (Skip * options should be unchecked). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cem.orsel Posted September 4, 2014 Author Posted September 4, 2014 It's done, deleting the .cfg's did work, but now we can't enable the alpha channel :) The textures are in .dds format and their alpha channels are suppressed I think?
silent Posted September 4, 2014 Posted September 4, 2014 You can check if texture actually have alpha channel in material editor or with Imageview tool from <SDK>/bin directory. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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