alban.blandin Posted September 4, 2014 Posted September 4, 2014 Hi, We were trying from yesterday to load 3D models exported to FBX format from the software Rhinoceros 3D (http://www.rhino3d.com/). It seems that by the time, Rhinoceros3D doesn't assign names to UV sets, which is causing problems when importing FBX model with the FBX Plugin Importer in Unigine (the first texture is simply not applied), while the model is loading properly in another FBX viewer (Visual Studio FBX Viewer or Autodesk FBX Converter 2013). It concerns lines 1066-1072 in the AutodeskImport.cpp file. Possible solution are a different value to initialize first_uv_name and second_uv_name, or to manage the case of an empty uv set name before the two conditions on first_uv_name and second_uv_name in the loop. I can't provide a proper example model from Rhino3D for the moment, but I will as soon as I can.
silent Posted September 5, 2014 Posted September 5, 2014 Hi Alban, Thank you for detailed description. Indeed, FBX files with empty UV maps names are imported without UV-maps. I've added this issue to our internal bug tracker. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted September 26, 2014 Posted September 26, 2014 Fixed, the bug fix will be available in the next SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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