cinetec_tech Posted October 2, 2014 Posted October 2, 2014 if i input "post_deferred_color" in the post rendering parameter. i can see the deferred color so i copy the code and try to see the deferred_occlusion texture. but can't use in the post. it only works in render parameter here is my post_deferred_occlusion material <material name="post_deferred_occlusion" hidden="0"> <!-- shaders --> <shader pass="post" vertex="core/shaders/post/vertex_deferred_sample.shader" fragment="core/shaders/post/fragment_deferred_sample.shader"/> <!-- textures --> <texture name="color" pass="post" type="procedural"/> <texture name="deferred_occlusion" pass="post" type="deferred_occlusion"/></material> my question is how to display the occlusion map on screen in the post parameter. thanks
frustum Posted October 3, 2014 Posted October 3, 2014 post_deferred_occlusion and post_deferred_light materials will be available in the next SDK update. Current engine doesn't support this textures inside post materials.
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