tahir.javed Posted January 17, 2011 Posted January 17, 2011 Hi, Unigine has a very cool feature that it supports scaling of bones, however, its always scaling uniformly in all directions (x,y,z) even if the original 3dsMax file has scaling only in a single direction. Is this a bug or is it supposed to be like this? If its not a bug, is there some way to add non-uniform scaling of bones? /regards
ulf.schroeter Posted January 17, 2011 Posted January 17, 2011 Is this a bug or is it supposed to be like this? UNIGINE only supports uniform bone scaling. Its a design decision in favour of reduced memory footprint (4 bytes instead of 12).
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