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[SOLVED] Scalable bones


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Posted

Hi,

 

Unigine has a very cool feature that it supports scaling of bones, however, its always scaling uniformly in all directions (x,y,z) even if the original 3dsMax file has scaling only in a single direction.

Is this a bug or is it supposed to be like this?

If its not a bug, is there some way to add non-uniform scaling of bones?

 

/regards

Posted

Is this a bug or is it supposed to be like this?

 

UNIGINE only supports uniform bone scaling. Its a design decision in favour of reduced memory footprint (4 bytes instead of 12).

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