werner.poetzelberger Posted October 14, 2014 Posted October 14, 2014 Hello, is the SSAO implemented still the same way as it was? Cant find it in the 'features' in the rendering mode, but I can turn it on via console and it is activated in the render settings. On the other hand, I cant seem to find the Added post_deferred_occlusion and post_deferred_light post-materials. Or is this coming later on? Cheers. Werner
silent Posted October 14, 2014 Posted October 14, 2014 Hi Werner, is the SSAO implemented still the same way as it was? Yes, it is implemented the same way. We will add SSAO in the rendering mode in the next SDK update. On the other hand, I cant seem to find the Added post_deferred_occlusion and post_deferred_light post-materials. Please, check the core/materials/default/unigine_post.mat file. Those materials are hidden by default. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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