vadim.sergeev Posted October 21, 2014 Posted October 21, 2014 Hello. I have two ObjectGui on the scene. Both of them have WidgetSprite with callbacks: GUI_ENTER, GUI_LEAVE, GUI_PRESSED and GUI_RELEASED. So the problem: callbacks are firing when they should not. Sometimes when i click on one sprite, i see click on both sprites. Sometimes i just click somewhere in the world and one of sprites become clicked too. It is clearly seen in attached simple demo. I expect sprites to work like independent buttons with 3 states (normal, mouse over, pressed). sprite_callbacks.rar
necris Posted October 27, 2014 Posted October 27, 2014 Hello, VadimThere are several known issues related to GUI overlapIn your sample it's better to use GUI_ALIGN_LEFT option for correct behaviour. gui.addChild(sprite, GUI_ALIGN_LEFT);
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