angus.wood Posted October 28, 2014 Posted October 28, 2014 Real-world cameras have defects such as lens distortion and chromatic aberration. I have been playing around with the HDR chromatic aberration settings in the "Render Settings" tab but I see that they only apply to HDR effects. How would I go about simulating full-screen chromatic aberration and lens distortion in Unigine?
unclebob Posted October 29, 2014 Posted October 29, 2014 Hi there, Angus! I believe it's possible to write your own post-processing effect or even a C++ plugin with custom rendering sequence such as we have in AppOculus. It should to the trick.
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