werner.poetzelberger Posted November 18, 2014 Posted November 18, 2014 How do I export multiple objects to get as nodes in the editor? I want to export many transformations in world coordinates (objects with their pivots in the correct world position) to apply a mesh instance with a script. (- Actually i have dozens of fans, which I want to animate) ... From 3ds Max 2015 thx. Werner
werner.poetzelberger Posted November 18, 2014 Author Posted November 18, 2014 We are hacking it as exporting dummies into a .X text format, copiing the transforms in worldcoord and attaching meshes via script. ;)
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