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when the camera is set to 10km high, how to render the world from camera to skyline?


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Posted

it must render 700km X 700km, once.

will ungine can render the terrain like proland?

Posted

Hi,

There is no spherical earth support in Unigine, so there might be issues when you will have an empry area in viewport (where your terrain ended). Also, for 10km camera height you might have to tune light scattering parameters.

 

What exactly do you mean by "will ungine can render the terrain like proland?"?

 

Thanks!

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Posted

Thanks to the light scattering algorithm the horizon curvature is simulated when you place the camera to high altitude.

Posted

you mean I can't see the real skyline in ungine terrain system?

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