werner.poetzelberger Posted November 24, 2014 Posted November 24, 2014 Hi, when will the PBR intergration be available? Our actual Project is more or less about materials, so we would much appreciate this great cutting edge feature to use. Also the SSreflections would be very interesting for us. Best. werner
silent Posted November 25, 2014 Posted November 25, 2014 Hi Werner, PBR shaders are still in experimental phase. I believe we will provide access to them in December. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted November 25, 2014 Author Posted November 25, 2014 Silent, we are designing materials and shaders atm. Also we are planning the methods for the texture sets and information for the materials. Could you please give the specifications of the PBR shaders, texture slots, passes and other features.(Some have been mentioned in the description already) I am curious to see if that would improve the performance, visual quality and the workflow. Is there a possibility to get a material for a preview? Best. Werner
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