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Bugs in WorldSpatial.


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Posted

I maked a lot of PlayerActors into small field using sample actor2.cpp in players folder.

the test was faild because the Unigine has a bug to make up worldpositions.

 

change player count 25 to 441 in 'actor_02.cpp'

 

void create_scene() {

int num = 0;
int size = 10;
float space = 4.0f;

for(int y = -size; y <= size; y++) {
	for(int x = -size; x <= size; x++) {
		for(int z = 0; z < 4; z++) {
			ObjectMesh mesh = add_editor(new ObjectMesh("samples/players/meshes/sphere_00.mesh"));
			mesh.setMaterial(get_material(x ^ y),"*");
			mesh.setProperty("surface_base","*");
			mesh.setWorldTransform(translate(vec3(x,y,0.0f) * space + vec3(0.0f,0.0f,0.5f + z * 1.0f)));
			BodyRigid body = class_remove(new BodyRigid(mesh));
			ShapeSphere shape = class_remove(new ShapeSphere(body,0.5f));
			shape.setMass(200.0f);
		}
	}
}

[color="#FF0000"]size = 10;		// <-- for teat.[/color]

for(int y = -size; y <= size; y++) {
	for(int x = -size; x <= size; x++) {
		vec3 position = vec3(engine.game.getRandom(-8.0f,8.0f),engine.game.getRandom(-8.0f,8.0f),1.0f);
		vec3 direction = vec3(engine.game.getRandom(-1.0f,1.0f),engine.game.getRandom(-1.0f,1.0f),0.0f);
		thread("player_update",position,direction);
		num++;
	}
}

PlayerSpectator spectator = new PlayerSpectator();
spectator.setPosition(vec3(-16.0f,0.0f,8.0f));
spectator.setDirection(vec3(1.0f,0.0f,-0.5f));
engine.game.setPlayer(spectator);

return format("%d Third person Actors",num);
}

Posted

I want to make a small town, there ara a lot of people as a AI NPC in town.

so, I tried to make prototype using a sample script in players folder.

and I have changed a bit codes.

I just had increased the number of NPC count as you have seen in previous post.

and the program always was stopped in a few seconds.

 

I have attached a test screenshot. thanks.

Posted

and the program always was stopped in a few seconds.

Thanks. I have the same behavior of the program.

The problem assigned to devs.

Posted

The bug is fixed.

As temporary solution you can use single-threaded world update.

Console command is: "world_num_threads 0"

Posted

The bug is fixed.

As temporary solution you can use single-threaded world update.

Console command is: "world_num_threads 0"

 

 

Temporary solution is not bad. :)

but, the frame performance comes down as you know.

my team already was tried your solution before see the thread.

Can I get a part of the fixed code or full source files before next update?

thank you.

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