Simon.Anderson Posted January 9, 2015 Posted January 9, 2015 Hi there, does anyone know of a good debugger for HLSL or GLSL shaders? Just downloaded CodeXL for my AMD card so trying that out at the moment. Any help is appreciated. Cheers, Simon
unclebob Posted January 11, 2015 Posted January 11, 2015 Hello, Simon! Such a good question there. Let's start from GPU vendors: NVIDIA: https://developer.nvidia.com/nv-shader-debugger ATI: http://developer.amd.com/tools-and-sdks/graphics-development/gpu-perfstudio/gpu-perfstudio-shader-debugger/and http://developer.amd.com/tools-and-sdks/graphics-development/gpu-shaderanalyzer/ If you're working on windows then there was a Microsoft PIX but now they made a replacement for it: http://msdn.microsoft.com/en-us/library/hh315751(v=vs.110).aspx There's also an open source glsl debugger on github, check it out: http://glsl-debugger.github.io/
Simon.Anderson Posted January 16, 2015 Author Posted January 16, 2015 Thanks, So I started using ATI shader debugger (perfstudio) but it doesn't debug GLSL code unfortunately. I'm curious - what does your team uses to debug GLSL shaders? Thanks, Simon
unclebob Posted January 19, 2015 Posted January 19, 2015 Hey Simon, Usually our dev team don't use shader debuggers so I can't give you any information about that. Maybe you'll try to use one from github and write a post here about it. What do you think?
sergey.pozhidaev Posted October 5, 2015 Posted October 5, 2015 renderdoc is good, but only dx http://habrahabr.ru/company/infopulse/blog/234619/
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