demostenes Posted January 31, 2015 Posted January 31, 2015 Terrain paint brush is affected by HDR settings, under some rendering settings it can behave like this: http://www.endor.cz/demo/brush.png If I decrease HDR exposure parametr, It will became OK, but than I ve changed light settings for whole scene just because of terrain tool.... After HDR exposure decrease: http://www.endor.cz/demo/brush2.png Here are the render settings: <render> <shadow_distance>1200</shadow_distance> <animation_stem>1.15</animation_stem> <animation_leaf>1.15</animation_leaf> <animation_scale>1.15</animation_scale> <animation_wind>0 0.1 -0.01</animation_wind> <ambient_color>0.2 0.2 0.2 1</ambient_color> <background_color>0.0449965 0.0622482 0.09 1</background_color> <occlusion_ambient_screen_radius>0.025</occlusion_ambient_screen_radius> <occlusion_ambient_sample_radius>6</occlusion_ambient_sample_radius> <scattering_sun_color>1 0.491263 0.171784 1</scattering_sun_color> <scattering_ray_color>0.119761 0.15933 0.2 1</scattering_ray_color> <scattering_mie_color>0.735 0.735 0.735 1</scattering_mie_color> <scattering_inner_angle>0.7</scattering_inner_angle> <scattering_outer_angle>1.5</scattering_outer_angle> <scattering_refractive>1.003</scattering_refractive> <scattering_density>2.5e+025</scattering_density> <scattering_depolarization>0.035</scattering_depolarization> <scattering_turbidity>2</scattering_turbidity> <scattering_areal>25</scattering_areal> <scattering_ray_height>20000</scattering_ray_height> <scattering_mie_height>10000</scattering_mie_height> <scattering_greenstein>0.9765</scattering_greenstein> <scattering_energy>29</scattering_energy> <scattering_power>1.2</scattering_power> <scattering_sun>0</scattering_sun> <scattering_ray>0.116</scattering_ray> <scattering_mie>0.155</scattering_mie> <volumetric_exposure>0.315</volumetric_exposure> <volumetric_length>0.4</volumetric_length> <dof_focal_distance>4</dof_focal_distance> <dof_far_blur_range>15</dof_far_blur_range> <dof_far_blur_power>2</dof_far_blur_power> <dof_far_focal_power>0.4</dof_far_focal_power> <dof_near_blur_range>3.5</dof_near_blur_range> <dof_near_blur_power>0.6</dof_near_blur_power> <dof_near_focal_power>2</dof_near_focal_power> <hdr_exposure>0.75</hdr_exposure> <hdr_adaptation>1</hdr_adaptation> <hdr_min_luminance>-0.9</hdr_min_luminance> <hdr_max_luminance>-0.2</hdr_max_luminance> <hdr_threshold>1.25</hdr_threshold> <hdr_large_exposure>5</hdr_large_exposure> <hdr_filmic_toe_numerator>0.01</hdr_filmic_toe_numerator> <hdr_filmic_toe_denominator>0.3</hdr_filmic_toe_denominator> <hdr_cross_enabled>1</hdr_cross_enabled> <hdr_cross_color>0.12 0.12 0.12 1</hdr_cross_color> <hdr_cross_shafts>8</hdr_cross_shafts> <hdr_cross_length>0.3</hdr_cross_length> <hdr_cross_angle>25</hdr_cross_angle> <hdr_cross_threshold>2.5</hdr_cross_threshold> <hdr_shaft_enabled>1</hdr_shaft_enabled> <hdr_shaft_length>0.98</hdr_shaft_length> <hdr_shaft_threshold>2.5</hdr_shaft_threshold> <hdr_lens_enabled>1</hdr_lens_enabled> <hdr_lens_threshold>2</hdr_lens_threshold> </render>
silent Posted February 2, 2015 Posted February 2, 2015 Hi, Yes, this is known issue. I've added it to our internal bug tracker. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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