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light shafts issue


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Posted

This should be easy to reproduce:

 

create sun, volume box, assign default shaft material, under some view angle shafts are not rendered properly:

 

http://www.endor.cz/demo/shafts.png

 

 

Btw, is it possible to create light shafts without sun (world light)? I my use case projector light would be far better, I dont want to have world light source, It is not good for dungeon.

Posted

Hi,

 

Are you using volume_fog_base material with Falloff option enabled? I'm afraid we need more details for reproduction: such as material settings, world settings, HDR / glow / MSAA options. A simple test scene with all settings would be great.

 

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

Hi,

 

Are you using volume_fog_base material with Falloff option enabled? I'm afraid we need more details for reproduction: such as material settings, world settings, HDR / glow / MSAA options. A simple test scene with all settings would be great.

 

Thanks!

 

I am using volume_shaft_base (default settings).  Well, I can prepare something...

Posted

I found out, that under some circumstances this is caused by object having mesh_reflection_cube_base material visible through light shafts. I prepared test scene, where issue works, but after export to stand alone project not. So I have to dig deeper.

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