cinetec_tech Posted February 17, 2015 Posted February 17, 2015 hi: I'm looking at the post_filter_fire.mat file. there is a "post_filter_fire_light" material. in that material i saw <!-- textures --> <texture name="light" pass="post" type="procedural"/> <texture name="noise" pass="post">textures/post_filter_fire_noise.dds</texture> those 2 textures. but how i can use other procedural texture here like a post effect: like <texture name="deferred_depth" pass="post" type="procedural"/> can I? I tired but when I try to use that in the shader ,it give me an error thanks
silent Posted February 17, 2015 Posted February 17, 2015 Hi, Unfortunately, it is not copletely clear what you are trying to achieve. Could you please give us a sample or more detailed description of such use case? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cinetec_tech Posted February 17, 2015 Author Posted February 17, 2015 hi silent: I think my question is very simple. Just How to use deferred_depth in a procedural material. thanks
cinetec_tech Posted February 18, 2015 Author Posted February 18, 2015 hi Silent: I think i found the answer. Just need put type="deferred_depth" for the deferred depth thanks
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