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[SOLVED] how to use other procedural texture in a procedural material.


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Posted

hi:

  I'm looking at the post_filter_fire.mat file. there is a "post_filter_fire_light" material. in that material i saw 

<!-- textures -->
<texture name="light" pass="post" type="procedural"/>
<texture name="noise" pass="post">textures/post_filter_fire_noise.dds</texture>

those 2 textures. but how i can use other procedural texture here like a post effect:

like 

<texture name="deferred_depth" pass="post" type="procedural"/>

can I? I tired but when I try to use that in the shader ,it give me an error

thanks

Posted

hi silent:

    I think my question is very simple. Just How to use deferred_depth in a procedural material.

 

thanks

Posted

hi Silent:

   I think i found the answer. Just need put type="deferred_depth" for the deferred depth

thanks

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