cinetec_tech Posted February 17, 2015 Posted February 17, 2015 hi: I'm currently trying to blur a texture generated from a material on 2 directions, and use the blurred result as a input texture for anther material. How to do that? i saw there is a sample in the material file something like this. <texture name="normal" pass="post" type="procedural" materials="post_filter_water_normal,post_hblur_2d,post_vblur_2d"/> it's very close to what i need, but the problem is it seems i couldn't use any system procedural texture (like deferred depth) in post_filter_water_normal. any help?
silent Posted February 17, 2015 Posted February 17, 2015 Hi, Unfortunately, it is not completely clear what you are trying to achieve. Could you please give us a sample or more detailed description of such use case? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
unclebob Posted February 19, 2015 Posted February 19, 2015 Hello there! Unfortunately, you can't use deferred data in post materials if they're used for procedurals.
Recommended Posts