sergey.pozhidaev Posted February 27, 2015 Posted February 27, 2015 hi, we need multi document interface in our application. in samples - only one window with unigine. can you make sample with multi Unigine windows?
silent Posted February 27, 2015 Posted February 27, 2015 Hi, Have you checked <SDK>/source/samples/Api/Render/RenderQt sample? Is that what you want to achieve? We don't have plans at this moment to make a new Qt-based samples, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sergey.pozhidaev Posted February 27, 2015 Author Posted February 27, 2015 no, it is not what we need. we need at least two windows with one Unigine application and two different scenes in this windows
silent Posted February 27, 2015 Posted February 27, 2015 Hi, If by two different scenes you mean two different loaded *.world files in single engine instance - I'm afraid it could not be done due to current limitations (one instance of engine - one world to work with). And we don't have any plans to change this behavior. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sergey.pozhidaev Posted February 27, 2015 Author Posted February 27, 2015 ok, it may be one world for two windows (using masks for splitting), with different camera views.
unclebob Posted February 27, 2015 Posted February 27, 2015 Hi Sergey, Please use our Interface plugin: https://developer.unigine.com/en/docs/1.0/tools/editor/plugins/interface/
ulf.schroeter Posted February 27, 2015 Posted February 27, 2015 I don't think that this will solve the Qt MDI requirement. We had posted similar requirement approx. 2 years ago and at least received some technical hints for implementation by frustum. Unfortunately this forum thread seems to be unavailable as the search is limited to just 1 year...all the knowledge gone
sergey.pozhidaev Posted February 28, 2015 Author Posted February 28, 2015 can you tell about this technical hints?
ulf.schroeter Posted February 28, 2015 Posted February 28, 2015 Unfortunately not, only some vague memories left, but proposed approach was technically non-trivial, so we dropped idea to use Unigine for 3D multi-window rendering in Qt and used native OpenGL...
ulf.schroeter Posted March 2, 2015 Posted March 2, 2015 can you tell about this technical hints? https://developer.unigine.com/forum/topic/1686-solved-multiple-unigine-qwidgets-in-single-c-qt-application/
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