wwwacc Posted March 26, 2015 Posted March 26, 2015 Hi! Is it possible to get the result of a post processing stage in a frame, and the result could be used in next frame by C++ code?
unclebob Posted March 26, 2015 Posted March 26, 2015 Hi, Xinshu! There's no easy way you can get post processing result in C++. However, it's possible to create procedural material and have access to engine internal textures such as depth/normals/color/etc. That way you can compose that textures any way you want and keep the result until next frame.
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