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[SOLVED] Open GL - Direct3d11 Help


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Posted

Hi all

 

So I'm a little confused. I am trying to run my Unigine world in "Direct3D11" (method: Hitting Esc, changing the API to "Direct3D11", Hitting "Apply" and then rebooting.) However, once restarted the application reopens in "OpenGL" - Whats confusing me is that I have the exact copy of the Unigine world on a different machine (which has the same specs) and all is OK. Also, the system which in unable to open the "Direct3D11" also has a worse frame rate than the other machine.... Any ideas?

 

Thanks guys

Posted

Hi,

 

Please, check your launchers and engine config. Probably you are passing the -video_app opengl parameter on engine start-up.

 

Also, the system which in unable to open the "Direct3D11" also has a worse frame rate than the other machine.... Any ideas?

It can be related to the GPU driver. OpenGL under windows in most cases working slower than DirectX 11.

 

Thanks!

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