rpl89 Posted April 8, 2015 Posted April 8, 2015 I'm having an issue with the water reflections in OpenGL. I am currently using the viewport masking for my water reflections so that it reflects a lo-res billboard model rather than a hi-res 3d model. When in Directx11 this works fine (As shown in the attached image) However, in OpenGL the surrounding areas of the reflecting billboard model are opaque. Any help would be appreciated. Thanks
silent Posted April 9, 2015 Posted April 9, 2015 Hi, Actually, it could be shader or GPU driver issue. If you can provide us minimal test scene we can find out what is happening here. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
rpl89 Posted April 9, 2015 Author Posted April 9, 2015 Ok, sure. I'll upload now and send you the link in PM Thanks
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