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Ghost effect


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Posted

Material with transparency enabled and glow effect ??

Posted

Hi Ulf,

 

Yep glow effect give something better, could be enough for now, I try something like that :

Material material_bust = bust.getMaterial(0);
material_bust.setState("ambient",2);
material_bust.setState("emission",1);
material_bust.setBlendFunc(MATERIAL_BLEND_SRC_ALPHA, MATERIAL_BLEND_ONE_MINUS_SRC_ALPHA);
material_bust.setParameterSlider(material_bust.findParameter("glow_scale"),0.6);
material_bust.setParameterSlider(material_bust.findParameter("emission_scale"),1);
material_bust.setParameter(material_bust.findParameter("emission_color"),vec4(0.0,0.6,1.0,1.0));
material_bust.setParameter(material_bust.findParameter("diffuse_color"),vec4(0.45,0.45,1.0,0.5));
Posted

There should be a unigine material sample showing object specific heavy glow effect (render scene is an array of statues as far I can remember)

Posted

u can try make a blueish bright (or totally white) cubemap and achieve the effect with the reflection. adjust it with very low fresnel bias and a blend mode of one/one.

black as diffuse color.

you can duplicate the mesh and layer the effect with different fresnel settings and reflection color adjustments. (the greenish one in this screenshot for example)

post-1374-0-52657700-1428916117_thumb.jpg

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