Jump to content

[SOLVED] Texture mapping issue with ObjectGrass using mesh mask


photo

Recommended Posts

Posted

Hi there,

 

I'm attempting to add grass to the roof of a hospital scene and would like to place it on surfaces using a mesh mask.

 

However it seems that the uv mapping is only correct on the grass polys when using a texture mask.

 

Attached are two screenshots showing the problem.

 

I understand that the number of channels affects how the uv mapping of the texture is set, however I cannot figure out how to adjust the setup to use a mesh mask.

 

Please can someone point me in the right direction?

 

Kind regards,

Paul

 

 

 

post-1137-0-86288900-1429866638_thumb.jpgpost-1137-0-21232400-1429866649_thumb.jpg

Posted

I'll try that. Does the UV map of the object surface used as a mesh mask make a difference to the uv mapping of the grass polygons then?

Posted

hi,

 

I've just tried this and it doesn't appear to make a difference.

 

The process I'm using is to create a grass object and then apply the mesh mask. When I do this the texture of the blades of grass becomes too large for the grass polygon and the result is I'm only seeing pieces of each texture.

 

Here's a better screenshot.

 

Kind regards,

Paul

 

post-1137-0-35320300-1429869122_thumb.jpg

Posted

SOLVED

 

For mesh masked grass objects, you need to use a grass texture with 4 adjacent variations.

  • Like 1
×
×
  • Create New...