Paul.Brodin Posted May 9, 2015 Posted May 9, 2015 Weve got an issue where, when playing a pre-recorded track (through a unigine script) the camera is bouncing when it gets near to objects (trees) (strangley this doesnt appear to happen when playing the track through the inbuilt track editor) We reallly dont want this behaviour, iam sure its an easy thing to turn off, but need a solution very quickly if anyone can help. Thanks Paul
ivan.cuevas Posted May 9, 2015 Posted May 9, 2015 Hello, I suppose it's enoguh using a PlayerDummy in your track. "A dummy player is a simple viewport into the world that has no physical properties and cannot collide with objects."
Paul.Brodin Posted May 10, 2015 Author Posted May 10, 2015 Thanks for the quikc reply, Unfortunately i need to be able to use the persecutor in order to set what the player is looking at
silent Posted May 10, 2015 Posted May 10, 2015 Myabe in your case it would be better to setup different collision masks for persecutor camera and other objects? Or you also can disable collisions at all via setCollision(0). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Paul.Brodin Posted May 10, 2015 Author Posted May 10, 2015 Thank you - thats done it - got us out of a big hole!
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