kevinEval Posted June 17, 2015 Posted June 17, 2015 When I try to ADD certain add-on FX samples: fire1, fire 2, for instance... I see the wiregrid bounding box moving, but I cannot get anything to display correctly (the actual effect is either just showing standard particles with no graphics if I enable the Root Dummy Node, or nothing at all). The child nodes (the actual FX) are not displaying... I increased spawn rate and changed a few parameters to try to solve the issue. I think I have some working (like the Explosions), though it's hard to tell if I'm seeing the entire sequence. Many of the others appear invisible, nothing happens. I opened up the SFX add-on file as a blank world, I can see them in the local library, etc... Thanks, Kevin
silent Posted June 18, 2015 Posted June 18, 2015 Hi Kevin, Sorry, cant reproduce this issue. What I did: Generate new project with enabled SFX-addon in SDK Browser; Launch Editor for generated project. Add SFX node to the world via Main Menu: Create -> Node Reference or Create -> Import Node. Click Yes for two dialog messages (import 2 material libraries). Could you please try to do the same? If you still have some issues with this - could you attach engine log file from your project (<your project/bin/log.html). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
kevinEval Posted June 18, 2015 Author Posted June 18, 2015 That fixed it, thank you very much for helping on this! I was creating projects inside other worlds and I think I had some references missing,starting blank and using the SDK Browser for the Creation Process for a new world was a much cleaner process... Have a good day...
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