demostenes Posted June 20, 2015 Posted June 20, 2015 Terrain occluder must be vertically flipped to be aligned with height map.
ulf.schroeter Posted June 20, 2015 Posted June 20, 2015 Terrain occluder handling can be quite complicated. Script-based visualization might be useful for proper terrain occluder placement/scaling and data verification https://developer.unigine.com/forum/topic/194-solved-worldoccluderterrain-visualizer/?p=934
demostenes Posted June 22, 2015 Author Posted June 22, 2015 For the beginning it would be enough to be imported properly without manual flipping. It took me one hour of labouring "why the hell it does not work". On the other side I agree, that some "debugging" tool similar to yours can be very usefull in some cases. Thanks for the script!
silent Posted June 22, 2015 Posted June 22, 2015 Hi, Indeed, the vertical flip is now required for the terrain occluder texture to work correctly. I've added this bug to our internal bug tracker. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sebastianbah Posted September 6, 2016 Posted September 6, 2016 Hi,Fix for this problem will be available in next SDK release.Content for the old project will be migrated automatically during the project upgrade from SDK browser.
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