taylormorris Posted June 24, 2015 Posted June 24, 2015 For the "getNormal" function of WorldIntersectionNormal's, does this include the normal map texture? Or is it just the normal of the mesh?
maxi Posted June 25, 2015 Posted June 25, 2015 Hi. Taylor, WorldIntersectionNormal::getNormal returns the normal vector of the first intersection point between the traced line and object surfaces.
taylormorris Posted June 25, 2015 Author Posted June 25, 2015 Does the normal vector at the intersection point include the normal map on the mesh or is it just the normal of the mesh?
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