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[SOLVED] WorldInterSectionNormal getNormal


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Posted

For the "getNormal" function of WorldIntersectionNormal's, does this include the normal map texture? Or is it just the normal of the mesh?

Posted

Hi. Taylor,

 

WorldIntersectionNormal::getNormal returns the normal vector of the first intersection point between the traced line and object surfaces.

Posted

Does the normal vector at the intersection point include the normal map on the mesh or is it just the normal of the mesh?

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